Best practices for standard JavaScript coding

  • Use 2 spaces for indentation.
    function hello (name) {
      console.log('hi', name)
    }
  • Use single quotes for strings except to avoid escaping.
    console.log('hello there')    // ✓ ok
    console.log("hello there")    // ✗ avoid
    console.log(`hello there`)    // ✗ avoid
    
    $("<div class='box'>")        // ✓ ok
    console.log(`hello ${name}`)  // ✓ ok
  • No unused variables.
    function myFunction () {
      var result = something()   // ✗ avoid
    }
  • Add a space after keywords.
    if (condition) { ... }   // ✓ ok
    if(condition) { ... }    // ✗ avoid
  • Add a space before a function declaration’s parentheses.
    function name (arg) { ... }   // ✓ ok
    function name(arg) { ... }    // ✗ avoid
    
    run(function () { ... })      // ✓ ok
    run(function() { ... })       // ✗ avoid
  • Always use === instead of ==.
    Exception: obj == null is allowed to check for null || undefined.

    if (name === 'John')   // ✓ ok
    if (name == 'John')    // ✗ avoid
    
    if (name !== 'John')   // ✓ ok
    if (name != 'John')    // ✗ avoid
  • Infix operators must be spaced.
    // ✓ ok
    var x = 2
    var message = 'hello, ' + name + '!'
    // ✗ avoid
    var x=2
    var message = 'hello, '+name+'!'
  • Commas should have a space after them.
    // ✓ ok
    var list = [1, 2, 3, 4]
    function greet (name, options) { ... }
    // ✗ avoid
    var list = [1,2,3,4]
    function greet (name,options) { ... }
  • Keep else statements on the same line as their curly braces.
    // ✓ ok
    if (condition) {
      // ...
    } else {
      // ...
    }
    // ✗ avoid
    if (condition) {
      // ...
    }
    else {
      // ...
    }
  • For multi-line if statements, use curly braces.
    // ✓ ok
    if (options.quiet !== true) console.log('done')
    // ✓ ok
    if (options.quiet !== true) {
      console.log('done')
    }
    // ✗ avoid
    if (options.quiet !== true)
      console.log('done')
  • Always handle the err function parameter.
    // ✓ ok
    run(function (err) {
      if (err) throw err
      window.alert('done')
    })
    // ✗ avoid
    run(function (err) {
      window.alert('done')
    })
  • Declare browser globals with a /* global */ comment.
    Exceptions are: window, document, and navigator.
    Prevents accidental use of poorly-named browser globals like open, length, event, and name.

    /* global alert, prompt */
    alert('hi')
    prompt('ok?')

    Explicitly referencing the function or property on window is okay too, though such code will not run in a Worker which uses self instead of window.

    window.alert('hi')   // ✓ ok
  • Multiple blank lines not allowed

    // ✓ ok
    var value = 'hello world'
    console.log(value)
    // ✗ avoid
    var value = 'hello world'
     
     
    console.log(value)
  • For the ternary operator in a multi-line setting, place ? and : on their own lines.
    // ✓ ok
    var location = env.development ? 'localhost' : 'www.api.com' 
    
    // ✓ ok
    var location = env.development
      ? 'localhost'
      : 'www.api.com' 
    
    // ✗ avoid
    var location = env.development ?
      'localhost' :
      'www.api.com'
  • For var declarations, write each declaration in its own statement.
    // ✓ ok
    var silent = true
    var verbose = true
    
    // ✗ avoid
    var silent = true, verbose = true
    
    // ✗ avoid
    var silent = true,
        verbose = true
  • Wrap conditional assignments with additional parentheses. This makes it clear that the expression is intentionally an assignment (=) rather than a typo for equality (===).
    // ✓ ok
    while ((= text.match(expr))) {
      // ...
    } 
    
    // ✗ avoid
    while (= text.match(expr)) {
      // ...
    }
  • Add spaces inside single line blocks.
      function foo () {return true}    // ✗ avoid
      function foo () { return true }  // ✓ ok
  • Use camelcase when naming variables and functions.
      function my_function () { }    // ✗ avoid
      function myFunction () { }     // ✓ ok
    
      var my_var = 'hello'           // ✗ avoid
      var myVar = 'hello'            // ✓ ok
  • Trailing commas not allowed.
      var obj = {
        message: 'hello',   // ✗ avoid
      }
  • Commas must be placed at the end of the current line.
      var obj = {
        foo: 'foo'
        ,bar: 'bar'   // ✗ avoid
      }
    
      var obj = {
        foo: 'foo',
        bar: 'bar'   // ✓ ok
      }
  • Dot should be on the same line as property.
      console.
        log('hello')  // ✗ avoid
    
      console
        .log('hello') // ✓ ok
  • Files must end with a newline.
  • No space between function identifiers and their invocations.
    console.log ('hello') // ✗ avoid
    console.log('hello')  // ✓ ok
  • Add space between colon and value in key value pairs.
    var obj = { 'key' : 'value' }    // ✗ avoid
    var obj = { 'key' :'value' }     // ✗ avoid
    var obj = { 'key':'value' }      // ✗ avoid
    var obj = { 'key': 'value' }     // ✓ ok
  • Constructor names must begin with a capital letter.
    function animal () {}
    var dog = new animal()    // ✗ avoid
    function Animal () {}
    var dog = new Animal()    // ✓ ok
  • Constructor with no arguments must be invoked with parentheses.
    function Animal () {}
    var dog = new Animal    // ✗ avoid
    var dog = new Animal()  // ✓ ok
  • Objects must contain a getter when a setter is defined.
    var person = {
      set name (value) {    // ✗ avoid
        this._name = value
      }
    }
    var person = {
      set name (value) {
        this._name = value
      },
      get name () {         // ✓ ok
        return this._name
      }
    }
  • Constructors of derived classes must call super.
    class Dog {
      constructor () {
        super()             // ✗ avoid
        this.legs = 4
      }
    }
    class Dog extends Animal {
      constructor () {      // ✗ avoid
        this.legs = 4
      }
    }
    class Dog extends Animal {
      constructor () {
        super()             // ✓ ok
        this.legs = 4
      }
    }
  • Use array literals instead of array constructors.
    var nums = new Array(1, 2, 3)   // ✗ avoid
    var nums = [1, 2, 3]            // ✓ ok
  • Avoid using arguments.callee and arguments.caller.
    function foo (n) {
      if (<= 0) return
      arguments.callee(- 1)   // ✗ avoid
    }
    function foo (n) {
      if (<= 0) return
      foo(- 1)                // ✓ ok
    }
  • Avoid modifying variables of class declarations.
    class Dog {}
    Dog = 'Fido'    // ✗ avoid
  • Avoid modifying variables declared using const.
    const score = 100
    score = 125       // ✗ avoid
  • Avoid using constant expressions in conditions (except loops).
    if (false) {    // ✗ avoid
      // ...
    }
    
    if (=== 0) {  // ✓ ok
      // ...
    }
    
    while (true) {  // ✓ ok
      // ...
    }
  • No control characters in regular expressions.
    var pattern = /\x1f/    // ✗ avoid
    var pattern = /\x20/    // ✓ ok
  • No debugger statements.
    function sum (a, b) {
      debugger      // ✗ avoid
      return a + b
    }
  • No delete operator on variables.
    var name
    delete name     // ✗ avoid
  • No duplicate arguments in function definitions.
    function sum (a, b, a) {  // ✗ avoid
      // ...
    } 
    function sum (a, b, c) {  // ✓ ok
      // ...
    }
  • No duplicate name in class members.
    class Dog {
      bark () {}
      bark () {}    // ✗ avoid
    }
  • No duplicate keys in object literals.
    var user = {
      name: 'Jane Doe',
      name: 'John Doe'    // ✗ avoid
    }
  • No duplicate case labels in switch statements.
    switch (id) {
      case 1:
        // ...
      case 1:     // ✗ avoid
    }
  • Use a single import statement per module.
    import { myFunc1 } from 'module'
    import { myFunc2 } from 'module'          // ✗ avoid
    
    import { myFunc1, myFunc2 } from 'module' // ✓ ok
  • No empty character classes in regular expressions.
    const myRegex = /^abc[]/      // ✗ avoid
    const myRegex = /^abc[a-z]/   // ✓ ok
  • No empty destructuring patterns.
    const { a: {} } = foo         // ✗ avoid
    const { a: { b } } = foo      // ✓ ok
  • No using eval().
    eval( "var result = user." + propName ) // ✗ avoid
    var result = user[propName]             // ✓ ok
  • No reassigning exceptions in catch clauses.
    try {
      // ...
    } catch (e) {
      e = 'new value'             // ✗ avoid
    }
    try {
      // ...
    } catch (e) {
      const newVal = 'new value'  // ✓ ok
    }
  • No extending native objects.
    Object.prototype.age = 21     // ✗ avoid
  • Avoid unnecessary function binding.
    const name = function () {
      getName()
    }.bind(user)    // ✗ avoid
    const name = function () {
      this.getName()
    }.bind(user)    // ✓ ok
  • Avoid unnecessary boolean casts.
    const result = true
    if (!!result) {   // ✗ avoid
      // ...
    }
    const result = true
    if (result) {     // ✓ ok
      // ...
    }
  • No unnecessary parentheses around function expressions.
    const myFunc = (function () { })   // ✗ avoid
    const myFunc = function () { }     // ✓ ok
  • Use break to prevent fallthrough in switch cases.
    switch (filter) {
      case 1:
        doSomething()    // ✗ avoid
      case 2:
        doSomethingElse()
    }
    switch (filter) {
      case 1:
        doSomething()
        break           // ✓ ok
      case 2:
        doSomethingElse()
    }
    switch (filter) {
      case 1:
        doSomething()
        // fallthrough  // ✓ ok
      case 2:
        doSomethingElse()
    }
  • No floating decimals.
    const discount = .5      // ✗ avoid
    const discount = 0.5     // ✓ ok
  • Avoid reassigning function declarations.
    function myFunc () { }
    myFunc = myOtherFunc    // ✗ avoid
  • No reassigning read-only global variables.
    window = {}     // ✗ avoid
  • No implied eval().
    setTimeout("alert('Hello world')")                   // ✗ avoid
    setTimeout(function () { alert('Hello world') })     // ✓ ok
  • No function declarations in nested blocks.
    if (authenticated) {
      function setAuthUser () {}    // ✗ avoid
    }
  • No invalid regular expression strings in RegExp constructors.
    RegExp('[a-z')    // ✗ avoid
    RegExp('[a-z]')   // ✓ ok
  • No irregular whitespace.
    function myFunc () /*<NBSP>*/{}   // ✗ avoid
  • No using __iterator__.
    Foo.prototype.__iterator__ = function () {}   // ✗ avoid
  • No labels that share a name with an in scope variable.
    var score = 100
    function game () {
      score: while (true) {      // ✗ avoid
        score -= 10
        if (score > 0) continue score
        break
      }
    }
  • No label statements.
    label:
      while (true) {
        break label     // ✗ avoid
      }
  • No unnecessary nested blocks.
    function myFunc () {
      {                   // ✗ avoid
        myOtherFunc()
      }
    }
    function myFunc () {
      myOtherFunc()       // ✓ ok
    }
  • Avoid mixing spaces and tabs for indentation.
  • Do not use multiple spaces except for indentation.
    const id =    1234    // ✗ avoid
    const id = 1234       // ✓ ok
  • No multiline strings.
    const message = 'Hello \
                     world'     // ✗ avoid
  • No new without assigning object to a variable.
    new Character()                     // ✗ avoid
    const character = new Character()   // ✓ ok
  • No using the Function constructor.
    var sum = new Function('a', 'b', 'return a + b')    // ✗ avoid
  • No using the Object constructor.
    let config = new Object()   // ✗ avoid
  • No using new require.
    const myModule = new require('my-module')    // ✗ avoid
  • No using the Symbol constructor.
    const foo = new Symbol('foo')   // ✗ avoid
  • No using primitive wrapper instances.
    const message = new String('hello')   // ✗ avoid
  • No calling global object properties as functions.
    const math = Math()   // ✗ avoid
  • No octal literals.
    const octal = 042         // ✗ avoid
    const decimal = 34        // ✓ ok
    const octalString = '042' // ✓ ok
  • No octal escape sequences in string literals.
    const copyright = 'Copyright \251'  // ✗ avoid
  • Avoid string concatenation when using __dirname and __filename.
    const pathToFile = __dirname + '/app.js'            // ✗ avoid
    const pathToFile = path.join(__dirname, 'app.js')   // ✓ ok
  • Avoid using __proto__. Use getPrototypeOf instead.
    const foo = obj.__proto__               // ✗ avoid
    const foo = Object.getPrototypeOf(obj)  // ✓ ok
  • No redeclaring variables.
    let name = 'John'
    let name = 'Jane'     // ✗ avoid
    
    let name = 'John'
    name = 'Jane'         // ✓ ok
  • Avoid multiple spaces in regular expression literals.
    const regexp = /test   value/   // ✗ avoid
    
    const regexp = /test {3}value/  // ✓ ok
    const regexp = /test value/     // ✓ ok
  • Assignments in return statements must be surrounded by parentheses.
    function sum (a, b) {
      return result = a + b     // ✗ avoid
    }
    
    function sum (a, b) {
      return (result = a + b)   // ✓ ok
    }
  • Avoid assigning a variable to itself.
    name = name   // ✗ avoid
  • Avoid comparing a variable to itself.
    if (score === score) {}   // ✗ avoid
  • Avoid using the comma operator.
    if (doSomething(), !!test) {}   // ✗ avoid
  • Restricted names should not be shadowed.
    let undefined = 'value'     // ✗ avoid
  • Sparse arrays are not allowed.
    let fruits = ['apple',, 'orange']       // ✗ avoid
  • Tabs should not be used.
  • Regular strings must not contain template literal placeholders.
    const message = 'Hello ${name}'   // ✗ avoid
    const message = `Hello ${name}`   // ✓ ok
  • super() must be called before using this.
    class Dog extends Animal {
      constructor () {
        this.legs = 4     // ✗ avoid
        super()
      }
    }
  • Only throw an Error object.
    throw 'error'               // ✗ avoid
    throw new Error('error')    // ✓ ok
  • Whitespace not allowed at end of line.
  • Initializing to undefined is not allowed.
    let name = undefined    // ✗ avoid
    
    let name
    name = 'value'          // ✓ ok
  • No unmodified conditions of loops.
    for (let i = 0; i < items.length; j++) {...}    // ✗ avoid
    for (let i = 0; i < items.length; i++) {...}    // ✓ ok
  • No ternary operators when simpler alternatives exist.
    let score = val ? val : 0     // ✗ avoid
    let score = val || 0          // ✓ ok
  • No unreachable code after return, throw, continue, and break statements.
    function doSomething () {
      return true
      console.log('never called')     // ✗ avoid
    }
  • No flow control statements in finally blocks.
    try {
      // ...
    } catch (e) {
      // ...
    } finally {
      return 42     // ✗ avoid
    }
  • The left operand of relational operators must not be negated.
    if (!key in obj) {}       // ✗ avoid
    if (!(key in obj)) {}     // ✓ ok
  • Avoid unnecessary use of .call() and .apply().
    sum.call(null, 1, 2, 3)   // ✗ avoid
  • Avoid using unnecessary computed property keys on objects.
    const user = { ['name']: 'John Doe' }   // ✗ avoid
    const user = { name: 'John Doe' }       // ✓ ok
  • No unnecessary constructor.
    class Car {
      constructor () {      // ✗ avoid
      }
    }
  • No unnecessary use of escape.
    let message = 'Hell\o'  // ✗ avoid
  • Renaming import, export, and destructured assignments to the same name is not allowed.
    import { config as config } from './config'     // ✗ avoid
    import { config } from './config'               // ✓ ok
  • No whitespace before properties.
    user .name      // ✗ avoid
    user.name       // ✓ ok
  • No using with statements.
    with (val) {...}    // ✗ avoid
  • Maintain consistency of newlines between object properties.
    const user = {
      name: 'Jane Doe', age: 30,
      username: 'jdoe86'            // ✗ avoid
    }
    
    const user = { name: 'Jane Doe', age: 30, username: 'jdoe86' }    // ✓ ok
    
    const user = {
      name: 'Jane Doe',
      age: 30,
      username: 'jdoe86'
    }                                                                 // ✓ ok
  • No padding within blocks.
    if (user) {
                                // ✗ avoid
      const name = getName()
    }
    
    if (user) {
      const name = getName()    // ✓ ok
    }
  • No whitespace between spread operators and their expressions.
    fn(... args)    // ✗ avoid
    fn(...args)     // ✓ ok
  • Semicolons must have a space after and no space before.
    for (let i = 0 ;< items.length ;i++) {...}    // ✗ avoid
    for (let i = 0; i < items.length; i++) {...}    // ✓ ok
  • Must have a space before blocks.
    if (admin){...}     // ✗ avoid
    if (admin) {...}    // ✓ ok
  • No spaces inside parentheses.
    getName( name )     // ✗ avoid
    getName(name)       // ✓ ok
  • Unary operators must have a space after.
    typeof!admin        // ✗ avoid
    typeof !admin        // ✓ ok
  • Use spaces inside comments.
    //comment           // ✗ avoid
    // comment          // ✓ ok
    /*comment*/         // ✗ avoid
    /* comment */       // ✓ ok
  • No spacing in template strings.
    const message = `Hello, ${ name }`    // ✗ avoid
    const message = `Hello, ${name}`      // ✓ ok
  • Use isNaN() when checking for NaN.
    if (price === NaN) { }      // ✗ avoid
    if (isNaN(price)) { }       // ✓ ok
  • typeof must be compared to a valid string.
    typeof name === 'undefimed'     // ✗ avoid
    typeof name === 'undefined'     // ✓ ok
  • Immediately Invoked Function Expressions (IIFEs) must be wrapped.
    const getName = function () { }()     // ✗ avoid
    
    const getName = (function () { }())   // ✓ ok
    const getName = (function () { })()   // ✓ ok
  • The * in yield*expressions must have a space before and after.
    yield* increment()    // ✗ avoid
    yield * increment()   // ✓ ok
  • Avoid Yoda conditions.
    if (42 === age) { }    // ✗ avoid
    if (age === 42) { }    // ✓ ok

Semicolons

  • No semicolons. (see: 1, 2, 3)eslint: semi
    window.alert(hi)   // ✓ ok
    window.alert(hi);  // ✗ avoid
  • Never start a line with (, [, `, or a handful of other unlikely possibilities.This is the only gotcha with omitting semicolons, and standard protects you from this potential issue.(The full list is: [, (, `, +, *, /, -, ,, ., but most of these will never appear at the start of a line in real code.)
    // ✓ ok
    ;(function () {
      window.alert('ok')
    }())
    
    // ✗ avoid
    (function () {
      window.alert('ok')
    }())
    // ✓ ok
    ;[1, 2, 3].forEach(bar)
    
    // ✗ avoid
    [1, 2, 3].forEach(bar)
    // ✓ ok
    ;`hello`.indexOf('o')
    
    // ✗ avoid
    `hello`.indexOf('o')

    Note: If you’re often writing code like this, you may be trying to be too clever.

    Clever short-hands are discouraged, in favor of clear and readable expressions, whenever possible.

    Instead of this:

    ;[1, 2, 3].forEach(bar)

    This is strongly preferred:

    var nums = [1, 2, 3]
    nums.forEach(bar)

All popular code minifiers in use today use AST-based minification, so they can handle semicolon-less JavaScript with no issues (since semicolons are not required in JavaScript).

Excerpt from “An Open Letter to JavaScript Leaders Regarding Semicolons”:

[Relying on automatic semicolon insertion] is quite safe, and perfectly valid JS that every browser understands. Closure compiler, yuicompressor, packer, and jsmin all can properly minify it. There is no performance impact anywhere.

I am sorry that, instead of educating you, the leaders in this language community have given you lies and fear. That was shameful. I recommend learning how statements in JS are actually terminated (and in which cases they are not terminated), so that you can write code that you find beautiful.

In general, \n ends a statement unless:

  1. The statement has an unclosed paren, array literal, or object literal or ends in some other way that is not a valid way to end a statement. (For instance, ending with . or ,.)
  2. The line is -- or ++ (in which case it will decrement/increment the next token.)
  3. It is a for(), while(), do, if(), or else, and there is no {
  4. The next line starts with [, (, +, *, /, -, ,, ., or some other binary operator that can only be found between two tokens in a single expression.

The first is pretty obvious. Even JSLint is ok with \n chars in JSON and parenthesized constructs, and with var statements that span multiple lines ending in ,.

The second is super weird. I’ve never seen a case (outside of these sorts of conversations) where you’d want to do write i\n++\nj, but, point of fact, that’s parsed as i; ++j, not i++; j.

The third is well understood, if generally despised. if (x)\ny() is equivalent to if (x) { y() }. The construct doesn’t end until it reaches either a block, or a statement.

; is a valid JavaScript statement, so if(x); is equivalent to if(x){} or, “If x, do nothing.” This is more commonly applied to loops where the loop check also is the update function. Unusual, but not unheard of.

The fourth is generally the fud-inducing “oh noes, you need semicolons!” case. But, as it turns out, it’s quite easy to prefix those lines with semicolons if you don’t mean them to be continuations of the previous line. For example, instead of this:

foo();
[1,2,3].forEach(bar);

you could do this:

foo()
;[1,2,3].forEach(bar)

The advantage is that the prefixes are easier to notice, once you are accustomed to never seeing lines starting with ( or [ without semis.

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